Setup
ox_inventory -> client.lua
Step 1 - Add Button Functions
find this
---@param id number
---@param slot number
local function useButton(id, slot)
if PlayerData.loaded and not invBusy and not lib.progressActive() then
local item = PlayerData.inventory[slot]
if not item then return end
local data = Items[item.name]
local buttons = data?.buttons
if buttons and buttons[id]?.action then
buttons[id].action(slot)
end
end
end
replace to this
---@param id number
---@param slot number
local function useButton(id, slot)
if PlayerData.loaded and not invBusy and not lib.progressActive() then
local item = PlayerData.inventory[slot]
if not item then return end
local data = exports.fmid_split:GetItemData(PlayerData.inventory, slot)
local buttons = data?.buttons
if buttons and buttons[id]?.action then
buttons[id].action(slot)
end
end
end
Step 2 - Apply Split Button to all items
find this event
ox_inventory:setPlayerInventory
and this keyword inside that eventname,
ItemData[v.name] = {
above that words, you can put this
buttons = exports.fmid_split:SetSplitButton(buttons)
Step 3 - Save Data of All Overwritten Items
find this
SendNUIMessage({
action = 'init',
data = {
locale = uiLocales,
items = ItemData,
leftInventory = {
id = cache.playerId,
slots = shared.playerslots,
items = PlayerData.inventory,
maxWeight = shared.playerweight,
},
imagepath = client.imagepath
}
})
above of that, you can add this
exports.fmid_split:SaveItemData(ItemData)
Last Setup, Adjust your server.cfg
put fmid_split resource above of ox_inventory at server.cfg's list,
example
ensure fmid_split
ensure ox_inventory
Setup Done! you can enjoy the script.
for full setup video (indonesian), you can watch here
Last updated